Methods
registerAndCompileWebGlProgram(programName, vertexShader, fragmentShader, uVars, aVars) → {Promise.<void>}
Parameters:
Name |
Type |
Description |
programName |
string
|
|
vertexShader |
string
|
raw vertex shader program |
fragmentShader |
string
|
raw fragment shader program |
uVars |
Array.<string>
|
program uniform variables names |
aVars |
Array.<string>
|
program attribute variables names |
- Source:
Returns:
-
Type
-
Promise.<void>
registerDrawObject(createInstanceKey, createInstanceMethod)
Is used for registering new Object in DrawObjectFactory, \
registered method could be then called with this.draw[createInstanceKey]
Parameters:
Name |
Type |
Description |
createInstanceKey |
string
|
a key for calling method from DrawObjectFactory |
createInstanceMethod |
function
|
method |
- Source:
registerObjectRender(objectClassName, objectRenderMethod, objectWebGlDrawProgramopt)
Register render method for class.
Parameters:
Name |
Type |
Attributes |
Description |
objectClassName |
string
|
|
object name registered to DrawObjectFactory |
objectRenderMethod |
function
|
|
should be promise based returns vertices number and draw program |
objectWebGlDrawProgram |
string
|
<optional>
|
|
- Source:
registerRenderInit(method) → {void}
Inject method to render.init stage. Should be Promise based.
Parameters:
Name |
Type |
Description |
method |
function
|
|
- Source:
Returns:
-
Type
-
void