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- See:
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- System instances of this class holds by the System class
Members
addEventListener
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addRenderObject
Add render object to the stageData
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audio :ISystemAudio
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draw :DrawObjectFactory
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iLoader :AssetsManager
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- Tutorials:
iSystem :ISystem
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isActive :boolean
Determines if this stage render is Active or not
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isBoundariesCollision
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isInitiated :boolean
Determines if this stage is initialized or not
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isObjectsCollision
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name :string
Current stage name
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removeEventListener
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stageData :GameStageData
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systemSettings :SystemSettings
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Methods
init()
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- Tutorials:
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- Tutorial: stages_lifecycle Custom logic for init stage
register()
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- Tutorials:
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- Tutorial: stages_lifecycle Custom logic for register stage
resize()
Custom logic for resize stage
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start(optionsopt)
Custom logic for start stage
Parameters:
Name | Type | Attributes | Description |
---|---|---|---|
options |
Object |
<optional> |
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stop()
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- Tutorials:
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- Tutorial: stages_lifecycle Custom logic for stop stage