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Methods
registerAndCompileWebGlProgram(programName, vertexShader, fragmentShader, uVars, aVars) → {Promise.<void>}
Used to register a new draw program
Parameters:
Name | Type | Description |
---|---|---|
programName |
string | |
vertexShader |
string | raw vertex shader program |
fragmentShader |
string | raw fragment shader program |
uVars |
Array.<string> | program uniform variables names |
aVars |
Array.<string> | program attribute variables names |
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Returns:
- Type
- Promise.<void>
registerDrawObject(createInstanceKey, createInstanceMethod)
Is used for registering new Object in DrawObjectFactory, \
registered method could be then called with this.draw[createInstanceKey]
Parameters:
Name | Type | Description |
---|---|---|
createInstanceKey |
string | a key for calling method from DrawObjectFactory |
createInstanceMethod |
function | method |
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registerObjectRender(objectClassName, objectRenderMethod, objectWebGlDrawProgramopt)
Register render method for class.
Parameters:
Name | Type | Attributes | Description |
---|---|---|---|
objectClassName |
string | object name registered to DrawObjectFactory | |
objectRenderMethod |
function | should be promise based returns vertices number and draw program | |
objectWebGlDrawProgram |
string |
<optional> |
a webgl program name previously registered with iExtension.registerAndCompileWebGlProgram() |
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registerRenderInit(method) → {void}
Inject method to render.init stage. Should be Promise based.
Parameters:
Name | Type | Description |
---|---|---|
method |
function |
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Returns:
- Type
- void