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- See:
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- DrawObjectFactory should be created with factory method
Extends
Members
angle :number
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bgColor :string
Background color as rgba(r,g,b,a).
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fade_min :number
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fade_min
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radius :number
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vertices :Array.<number>
Array of [x,y] cords.
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x :number
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y :number
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Methods
destroy()
Destroy object on next render iteration.
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setMask(mask)
Parameters:
Name | Type | Description |
---|---|---|
mask |
DrawShapeObject |
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turnOffOffset()
turn off offset for specific draw object
gameStageData.centerCameraPosition() will take no effect on such object
Can be used for something that should be always on screen: control buttons, overlay masks etc.
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