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Javascript Game Engine

This engine was designed to simplify creating games on javascript.
No external libraries are used for drawing, no TypeScript, strict OOP structure - no cycle dependencies. It is easy to use and debug.

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Advantages:

  • OPP modular structure.
  • Webgl 1 under the hood, wide browser support.
  • Masks and webgl blend effects.
  • Assets manager for files preloading. Images, Audio, Image Atlas (Atlas.xml), etc.
  • Tilemaps with tilesets support from Tiled editor.
  • Unlimited size tilesets. 800x800 cells, with 16x16 pixels [example] (https://codepen.io/yaalfred/pen/zYegGGb)
  • Frame animations for sprites and tiles.
  • Spine 2d skeletal animation as a plugin.
  • Collisions for tiles and objects.
  • Boundary(collision shapes) drawing as a debug option. Boundaries draw

Tilemaps support:

  • Full file formats support:
    • JSON (.tmj, .json)
    • XML (.tmx, .xml)
    • Internal tilesets (as part of tilemap file)
    • External JSON tilesets (.tsj, json)
    • External XML tilesets (.tsx, .xml)
    • Attached images uploading
  • Animated tiles support
  • Tiled collision shapes.

How to run examples:

  1. git submodule update --init
  2. npm i
  3. npm start
  4. visit localhost:9000

API docs and tutorials: jsge.reslc.ru
github: https://github.com/ALapinskas/jsge
issues: https://github.com/ALapinskas/jsge/issues
npm: https://www.npmjs.com/package/jsge