JavaScript Game Engine
This engine was designed to simplify creating games in JavaScript. No external libraries are used for drawing, no TypeScript, strict OOP structure - no cyclic dependencies. It is easy to use and debug.
Advantages:
- OOP modular structure
- WebGL 1 under the hood, wide browser support
- Masks and WebGL blend effects
- Assets manager for file preloading: Images, Audio, Image Atlas (Atlas.xml), etc.
- Tilemaps with tileset support from Tiled editor
- Unlimited size tilesets: 800x800 cells, with 16x16 pixels example
- Frame animations for sprites and tiles
- Spine 2D skeletal animation as a plugin
- Collisions for tiles and objects
- Boundaries (collision shapes) drawing as a debug option
Tilemaps support:
- Full file format support:
- JSON (.tmj, .json)
- XML (.tmx, .xml)
- Internal tilesets (as part of tilemap file)
- External JSON tilesets (.tsj, .json)
- External XML tilesets (.tsx, .xml)
- Attached image uploading
- Animated tiles support
- Tiled collision shapes
How to run examples:
git submodule update --init
npm i
npm start
- Visit
localhost:9000
API docs and tutorials: jsge.reslc.ru
GitHub: https://github.com/ALapinskas/jsge
Issues: https://github.com/ALapinskas/jsge/issues
NPM: https://www.npmjs.com/package/jsge